No one is too old for gamified online learning experiences! We’re not talking about gimmicky or cliché gamification, but rather tactics that enhance learners’ intrinsic and extrinsic motivation and improve their engagement with your learning experiences. Gamification tactics can help to increase anyone’s level of motivation and engagement with online learning experiences.
Here are 7 gamification tactics you can use in the design of your next learning experience.
Co-Creation
Let the participants help create their own learning experience by designing or customising their own learning path based on their needs and skill gaps. Allowing participants to co-create and choose how they navigate the learning experience encourages buy-in and autonomy of their learning.
Challenges
Encourage participants to take on learning challenges through extension tasks or gaining points or credits for completing additional activities or participating in forums.
Feedback
A key part of gaming is getting immediate feedback either from the narration or other players. Ensure that participants receive comprehensive feedback from both facilitators and their peers as they complete different exercises throughout the learning experience, including through automated assessments.
Re-tries
Provide second chances on activities where possible so that participants can learn from their mistakes. This mimics games and helps to reinforce the learning.
Progression
Include progress bars as a reminder to participants as to where they are within the learning experience and that indicate how close they are to reaching the ‘next level’.
Points
Instead of taking a traditional approach to marking activities, use a point system that increases when participants complete certain tasks or when they practically demonstrate a key competency.
Rewards
Incentivise participants with tangible rewards such as badges and certificates as they progress through the learning experience, and create opportunities to recognise group and individual achievements throughout the learning experience.
For more of our thoughts on gamification, give our previous article a read - https://www.elevatelearning.org/insights/using-gamification-to-motivate-learning/